Since Lifebloom is tied to so many synergistic events as a druid, I needed to make it more obvious when it’s wearing off on my focus, so I came up with this little ditty:
Aura=Version:4.16; InvertAuraBelow:5; icon:INV_Misc_Herb_Felblossom; buffname:Lifebloom; alpha:0.36; owntex:true; isResting:0; mine:true; inVehicle:0; stacksOperator:>; groupOrSelf:true; size:1; ismounted:0; timer.HideLeadingZeros:true; timer.h:5.02; timer.enabled:true; timer.Relative:CENTER; stacks.enabled:true; stacks.y:60; stacks.h:3.89@
Aura=Version:4.16; icon:INV_Misc_Herb_Felblossom; buffname:Lifebloom; owntex:true; isResting:0; multiids:25; inVehicle:0; sound:25; size:0.02; ismounted:0@
It pops up hugely over my character when Lifebloom is within 5 seconds of expiring on my focus. I figure that gives me a second or two to complete whatever spell I’m casting and choose between re-casting Lifebloom on the focus, or going with a Healing Touch or Nourish to refresh the Lifebloom stack. The second conditional aura makes a noise at me in case I’ve got the green-bar stare going on.
And since Lifebloom leads to Replenishment (and Clearcasting procs), I made an indicator that Replenishment has fallen off – maybe I got locked out of refreshing my Lifebloom, maybe I’m forgetting how important it is, so I have an inverted warning that I don’t have a Replenishment buff when I’m in a party:
Version:4.16; anim1:4; icon:Spell_Magic_ManaGain; buffname:Replenishment; begin:1; owntex:true; isResting:0; inVehicle:0; inParty:true; size:0.2; y:58; inverse:true; ismounted:0; anim2:2